top of page

Alien: Isolation (Re-Creation)

This modular environment was created to recapture the spirit and feel of Creative Assembly's amazing game, Alien: Isolation. All meshes were modeled using Autodesk Maya, textured using Substance Painter and Photoshop, and the environment was then assembled and rendered using Unreal Engine 4. I collaborated with a talented character artist named Rafael Fernandez who modeled the Xenomorph alien using ZBrush and then composited it into one of my shots using Keyshot and Photoshop (last image below). You can find his work via his ArtStation profile, here. This project took several months to model and texture and another several months to refine, polish, and render. (Click images below to enlarge).

Xenomorph model & composite courtesy of Rafael Fernandez.
bottom of page