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Modeled in Autodesk Maya and textured using Substance Painter & Photoshop. This model was divided into three separate pieces for optimum texture resolution. UV Layouts, and Texture Maps below.
High-Res
Low-Res
First Texture Set
Main UV
Main Base Color
Main Metallic
Main Roughness
Main Normal
Second Texture Set
Upper UV
Upper Base Color
Upper Metallic
Upper Roughness
Upper Normal
Third Texture Set
TopBtm UV
TopBtm Base Color
TopBtm Metallic
Top Btm Roughness
Top Btm Normal
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