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Modeled in Autodesk Maya and textured using Substance Painter & Photoshop. This model was divided into three separate pieces for optimum texture resolution. UV Layouts, and Texture Maps below.

High-Res

Low-Res

First Texture Set

Main UV

Main Base Color

Main Metallic

Main Roughness

Main Normal
Second Texture Set

Upper UV

Upper Base Color

Upper Metallic

Upper Roughness

Upper Normal


Third Texture Set

TopBtm UV

TopBtm Base Color

TopBtm Metallic

Top Btm Roughness

Top Btm Normal
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